Sabtu, 16 Maret 2013

[R759.Ebook] PDF Ebook Introducing Autodesk Maya 2015: Autodesk Official Press, by Dariush Derakhshani

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Introducing Autodesk Maya 2015: Autodesk Official Press, by Dariush Derakhshani

Introducing Autodesk Maya 2015: Autodesk Official Press, by Dariush Derakhshani



Introducing Autodesk Maya 2015: Autodesk Official Press, by Dariush Derakhshani

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Introducing Autodesk Maya 2015: Autodesk Official Press, by Dariush Derakhshani

Learn Autodesk Maya from an award-winning insider  

Best-selling author, visual effects supervisor, and technical educator Dariush Derakhshani brings you a newly-updated, step-by-step guide to the most popular and complex 3D application on the market, Autodesk Maya. Introducing Autodesk Maya 2015 includes straightforward lessons, real-world examples, detailed tutorials, and downloadable project files that get you modeling and animating your own digital models and scenes right away.

The book starts you with the latest CG concepts and production workflows, and then shows you how to create a solar system to help get you acquainted with the basic tool set in Maya. From there, the books helps you:   

  • Learn the Maya user interface, including menus and plug-ins 
  • Build simple animations and 3D images right away 
  • Explore polygons, modeling, and NEX tools 
  • Get started with HDRI lighting, rendering, dynamics, simulations, and effects   
Whether you're new to 3D or migrating from another 3D application, Introducing Autodesk Maya 2015 will kick-start your creativity and get you up and running with Maya.  Author Derakhshani has worked on movies such as The Fantastic Four and Pan's Labyrinth, the South Park TV series, and numerous commercials and music videos. 

  • Sales Rank: #610188 in Books
  • Published on: 2014-06-16
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.30" h x 1.10" w x 7.40" l,
  • Binding: Paperback
  • 624 pages

From the Back Cover

THE PERFECT PRIMER ON MAYA 2015

Maya software is a top choice for 3D professionals creating the stunning characters and visual effects you see in today’s films, games, commercials, and other animation. If you want to develop professional-level Maya and 3D skills, the new edition of this top-selling book is the best place to start.

The book builds from the ground up, combining straightforward text with practical examples that make it easy to absorb the basics and start building and animating your own digital models and scenes. Follow fun and challenging step-by-step lessons while you learn by doing using downloadable project files and support video tutorials to round out the experience.

  • Learn CG and 3D core concepts and production workflows
  • Get a fast, thorough lesson on the Maya user interface and its menus and plug-ins
  • Build a simple animation of the planets in the solar system, right away
  • Explore the basics of NURBS, polygons, modeling, and new NEX tools
  • Create a decorative box, a steam locomotive, a starfish, a child’s table lamp, and more
  • Rig for animation and use nCloth to create cloth motion, such as a flag blowing in the wind
  • Master HDRI lighting, mental ray rendering, dynamics, simulations, and effects

About the Author

Dariush Derakhshani is an award-winning visual effects and CG supervisor, author, and educator. He has worked on movies such as RED and Pan’s Labyrinth, TV shows such as Game of Thrones, Falling Skies, and South Park, as well as countless commercials and music videos. He teaches story and 3D animation, and is the author all the Introducing Maya books, as well as coauthor of the Autodesk 3ds Max Essentials series of books.

Most helpful customer reviews

3 of 3 people found the following review helpful.
Got me blazing right along.
By LWAddict
Switching over from Lightwave 3d to Autodesk Maya was proving to be a daunting task at best...
but I'm over halfway through this introductory book and I'm already setting up projects, scenes, animating, modeling, and texturing without any issues.
I know one review here is recommending the video over the book but after having gone halfway through this book and also having the video mentioned...uh, need I use the cliche, "the book was better"?
This program is so in depth and can do so much, don't do yourself the injustice of thinking you're going to get everything out of a single video (or book for that matter).
And, for what it's worth, this is one of those times that the Kindle version of a book doesn't appear to have any issues, so far so good.

Update: Having completed this book, I can say... Definitely one of the best ways to get started with Maya 2015. I'm already modeling, rigging, texturing, and animating and now know what specific areas I need to focus on to move forward. Highly recommend this book. NOTE that I used the Kindle version.

2 of 2 people found the following review helpful.
More than just an introduction to Autodesk Maya 2015, this is a complete primer on Computer Generated graphics
By Jerry Saperstein
I don’t use Autodesk Maya 2015 and I doubt that I will ever use Maya.

But I do dabble in animation with other programs and this book is, as I suspected it would be, an excellent primer on animation and CGI techniques.

As the author makes clear, if you don’t understand creating 3D objects, lighting them, texturing them, animating them and a lot more, Maya is just another doorstop.

The principles of animation and CGI remain the same, no matter what application you use. Obviously you won’t have every feature of Maya available if you use something like Blender, but the principles will remain the same and as with any other discipline, you have to crawl before you can walk.

And author Dariush Derakhshani begins with a crawl: an overview of the CG (Computer Graphics) process. He is an excellent writer, spelling out each core concept in substantial detail. The book is profusely illustrated, though regrettably, the illustrations are not in color. He provides projects for you to work on and, I fyou’re not working with Maya, you’ll have to figure out if the equivalent functions are available in what you’re using, which I suspect will be Blender for most of us who can’t or won’t lay down the price of Maya.

The projects, as you would expect (and hope for), get more difficult as the book progresses and I personally am very tempted to download the Maya trial and work furiously to bring my meager skills ot the point where I can try the animated catapult project. By the way, all the project files are downloadable.

Overall, I picked up a lot of interesting techniques for my amateurish efforts in Blender. I suspect Maya users will benefit far more.

Jerry

4 of 5 people found the following review helpful.
Well Written, Accessible to All ...
By Dr. E
Foremost, I truly appreciate this writer's casual tone. I entered this text slightly intimated by the subject matter. I have done a great deal of video editing in the past, but not as much visual effects as I would like. Therefore, when I read this simple line, I knew I was in good hands: "You know when something doesn't look right, and so will the people watching your animation" (4). Direct, frank, and entirely understandable. I wish that more talented people wrote in such a concise manner.

By all means, this is a primer. It is for absolutely anyone who wants to learn the fundamentals of visual effects (in general) or desires to transfer one's knowledge to Maya (from a different program). It is a (necessarily) slow (but fruitful) walk through all pertinent aspects of Maya. Additionally, jargon is defined progressively throughout the text (this allows readers to gradually build their vocabulary ... very smart).

Though the figures and examples are grey-scale, they are still helpful. (This is not the case with comparable texts ... where grey-scale can mean "muddied examples").

Ideally, use this text in tandem with Maya. While it can be an interesting theoretical read, the exercises provided are genuinely effective and confidence building. And, what I found outstanding about this text is the manner in which it encourages the reader much like a professor would. For example, when discussing how to animate a locomotive, the author deliberately demonstrates potential problems with sayings like "Let's try it." And, when providing the reader with the correct answer, the author playfully notes, "You have to love Undo!" (381). These touches make the text accessible ... and, by all means, a success.

This is a phenomenal text for those with a curiosity about Maya as well as a class supplement. Highly recommended!

See all 23 customer reviews...

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